Board games with pieces that respond to your touch, react to one another, and think for themselves. They won't take over the world, but they might try :)
Latest Updates from Our Project:
Blinks Developers March Update
4 days ago
– Wed, Mar 20, 2019 at 12:47:09 PM
Hey Blinks Devs!
In our last general update, we shared a bunch of the progress, some production delays, and another one of our launch title games, Flic Flop. We wanted to get back into the groove with you devs, as we’ve seen some really cool stuff sent our way.
GDC 🚂🕹 Train Jam
The unfortunate reality of building a company means that we can’t be everywhere we want to be at every moment (although we try), however, being somewhere in spirit feels almost as cool! Thanks to Dev-Backer, Keir Miron, Blinks were being jammed on at the Annual GDC Train Jam, a nearly 50 hour game jam where game developers make games while riding a train across the USA to attend the Game Developers Conference in San Francisco.
Crowdsourced Quality Assurance
What’s the fun of crowdfunding a project if we simply do all of the hard work ourselves 😘 The Blinks 12 release titles are fun, seriously, really fun. But don’t take our word for it, try them out with your friends. While some aspects of the games might be fine-tuned to play best with the commercial Blinks designs, the Dev-Kit Blinks should be able to play all of the games just fine (and some of us think the dev-kits look cooler).
So how can you help us? You will receive a message from us with 3 games that we would like you to try out, If you can load them up and get some play time in the next 1-2 weeks, we’d love your feedback. If you are feeling ambitious, we have a few outstanding features from games that we are hungry to code ourselves, they are fun challenges and they are posted as issues in our GitHub repos.
Blinks & Drinks – Local Game Nights
Are you in NYC? Come out for Tech & Toy Play Night or Blinks & Drinks 🍻 as we like to call it 😂Mark your calendar for Wednesday, March 27th 6pm sharp, details are in the eventbrite!
Blinks Devs IRL
About 1/3 of you have joined the forum, and we’d love to have the rest of you join us there as well. The resource is free, easy to join, and filled with other Blinks enthusiasts ready to share best practices and tips on building the next hot Blinks game. More-over, it is the perfect spot for organizing meetups with other Blinks Devs in your locale.
Jonathan + the Move38 team
Production Updates, NY Toy Fair, Game Preview
16 days ago
– Sat, Mar 09, 2019 at 12:28:21 AM
Call us Punxsutawney Phil, it’s been a hot minute since we’ve been in touch and we’re poking our heads out of our Blinks-filled hole to give a big update. To be on theme with the weather in NYC❄️, let’s start with a snowball of momentum.
The Flickiest of Games, the Floppiest of titles
A new game included in the Social Pack(12 Blinks), Flic Flop, is ready for the lime-light.
Flic Flop is like shuffleboard and Tron had a baby. Up to 3 teams flic or slide their Blinks to attach to the flopper, a goal at the end of the table. Attaching at just the right time is key. When a tile attaches to the flopper it takes on the color of the flopper, scoring for whichever team's color was being displayed. Tiles that don’t attach remain on the playing field and can be stolen if knocked into the growing flopper base. This game has proven to be just as exciting for our younger audience as it has been at the bar.
NY Toy Fair
Move38 was invited to be part of the NY Toy Fair Inventor’s Day, an event specifically for Toy Industry titans to begin conversations for new product lines and relationships. We raised a bunch of eyebrows and have opened a lot of doors for bringing Blinks to the next level(that’s my gamer speak). While it is too early to announce anything from these meetings, as our earliest supporters, you’ll be in the loop as things progress.
The Hard Part
“A delayed game is eventually good, a bad game is bad forever.” ― Shigeru Miyamoto
Game designers are familiar with the above quote, and in startup culture, the more common mantra is the following
"If you're not embarrassed by the first version of your product, you’ve launched too late" ― Reid Hoffman
In 10 years from now, I will happily be embarrassed by the first version of Blinks, but not now. The production units are, simply put, beautiful. The hands that have held them have commented on how Blinks are unlike any other product they’ve held. We’ve spent endless hours on perfecting the physical form, which is only ONE aspect of the experience. The interface feels like magic and our games are so darn close.
Reality of Making Hardware
It is all becoming clear, it is called“Hard”ware for a reason. Luckily we are surrounded by a support network: from the Blinks Developer Community, NYDesigns and Futureworks in NYC, our manufacturer, JETTA, in Guangzhou, and you, our champion backers. The manufacturing process takes time and our production schedule now lays out that Blinks will be arriving stateside in July. We know that this might be disappointing for some, but once again, we settle for nothing less than making your game nights the envy of the neighborhood.
We thank you for being such a motivating part of our journey and hope you will rally friends and family as we get Blinks out of the gates and into your hands.
One More Thing… Game Night
Our friends have selfishly😜 invited us over to play test and shoot the video we shared of new gameplay, and we’d like to open that up to our community as well 😘. Are you in NYC? Would you like to join us for a game night? We are collaborating with our startup incubator, NYDesigns, to host Tech Toy Play Night on March 27th.
With some friendly help at Move38 headquarters(yup, our little startup office) we are going to be communicating more frequently, understanding that even the least-easy-to-deliver news is important to share and that together we can accomplish so much more.
humbled with support,
Jonathan + The Move38 Team
Blinks Share the Holiday Spirit... And Games
3 months ago
– Fri, Dec 14, 2018 at 12:02:20 AM
Hi Dev-Kit Backers!
The holiday bring all sorts of good news, and we couldn't be more excited to share our latest update, we think you'll want to get your hands on these dev-kit upgrades immediately. Here's a short video to show just what we've been working on.
The video is set in a bit of low light, mostly because I wanted to set the mood... I mean... make Blinks look their best. Additionally, the past many months have involved late nights bringing these new features to life, so it only seemed fitting to put you in the right setting :).
Game Sharing + Quick Programming
The BlinkOS Release Candidate has all sorts of functionality that, in all honesty, feels like magic. Try it out for yourself, capture some video of you showing someone what your Blinks can do. If you have any trouble, don't hesitate to reach out to us on the forum.
Let us know what you think of the new features in the comments. Would love to host some remote game jams over the holidays, how much time would you like to make your own Blinks game?
all our best,
Jonathan + The Move38 Team
Holiday Gifts, Games & PAX Unplugged
4 months ago
– Mon, Dec 03, 2018 at 10:58:35 PM
We’ve got so much to share, so let’s take it from the top.
From the start of our Kickstarter, our estimated delivery date has been March 2019. It was a carefully calculated estimate and we are even ahead of schedule. Blinks won’t be shipping for the holidays this year, however, if you would like to gift your reservation of the very first Blinks ever produced, here’s a design that you can simply print out at home or a local print shop to surprise someone with a hint of what will be coming in the new year.
Games, Games, Games
We’ve shared a few, and now we want to start sharing more. Over the coming weeks, we'll post play through videos of our newest games. With the help of the community, we’ve designed and built 12, (yes 12!), launch titles for Blinks, all of which are feeling great and offer different play experiences. This is just the beginning!
If you are a dev kit backer, <insert holiday in which you receive gifts> comes early! You can start playing the 12 launch titles this holiday season. We’ll be personally reaching out to a select group to help us play test our latest iterations.
Packaging & Game Art
Another major area of progress has been the packaging for Blinks. We’ve made a number of eco friendly decisions, including our paper-pulp insert which is much like Blinks seatbelt for a safe ride to your homes. You can see below a rendering of the packaging.
This past weekend, we were invited by the Kickstarter Games team to share Blinks at PAX Unplugged in Philadelphia. We took the opportunity to not only play test Blinks games, but play some other games as well. Kickstarter set up the booth to feel like 4 living rooms and it was an incredibly chill way to experience some really creative games. Our space had the following: Status Report, Rewordable, Inhuman Conditions. We also got to play Metal, Root, and Bloc by Bloc. A number of designers at the convention shared their enthusiasm to make games for Blinks too (they also agreed we are totally unplugged :)
A Present for the Present
If you would like to support Move38 and delight someone with art/design/math in a beautiful bundle, we are stocked and ready to ship Troxes for the holidays. Troxes share the same DNA as Blinks and are a great way to spend the holidays hands-on and screen-free. To make the gifting process even sweeter, use this code: BLINKSBACKER When you buy 1 item you get 1 item at 50% off.
A belated Thanksgiving
We have a backlog of sooo many interesting stories, hurdles and breakthroughs(these often feel like magic). This process is far from easy, and we would like to share more of that part of the process, too. We consider you part of our family, so we want to express our thanks for believing in Blinks, Move38, and supporting us through this Journey. We're lucky to have you all along for this ride and you can expect more updates, more frequently as we bring Blinks to your homes.
all our best,
Jonathan + the Move38 team
你好 From China!
7 months ago
– Fri, Sep 07, 2018 at 01:54:10 AM
I am currently in Shanghai, China, visiting a new factory every day. I want to be certain that the quality of product that we produce in prototype form can be reproduced with the level of craft and care that we put into all of our products. Each factory offers their own expertise which is really a neat experience.
On my first day, I visited a factory that has over 100 people working on R&D in battery technology alone. It's fun to consider the future possibilities for how Blinks are powered (maybe one day it will simply be the thermal energy of your hands, but not today). To visit any assembly or workspace, I needed to be in the official uniform for cleanliness, it really does make for a focussed workspace, and seeing the production line let's me picture the choreography of assembling the commercial Blinks. If you haven't noticed, every detail is important to us and I am feeling confident that we'll be delivering a truly valuable experience.
That's Awesome! But Where’s My Dev-Kit?
We've got over 50 Dev-Kits shipped, and the remainder going out the door the moment I step foot back in the US. We've been rolling them out in order of backer number and the rolling process has allowed us to continue to refine the developer materials. Thanks for being so patient in the process. If you've already received your Dev-Kit, be sure to share your creations with #madewithblinks, and join us on forum.move38.com, we are sharing games in progress through the forum.
Do You Live In New York City?
Did you order a commercial set of Blinks, but want to play with a set now? If you live in or around NYC, Blinks will be at the New York @makerfaire from September 22 - 23. Maker Faire is an incredible event and in addition to being able to play with Blinks, you’ll have a chance to see all kinds of cool projects made my incredible DIYers from around the world! Grab your tickets today and we’ll see you there!
Lastly, we are gonna have to arrange a massive Blinks party at some point because look at how much fun these Blinks have when they get together.